We get that question a lot and now we have an answer!
We didn't forget our Android using fans. Not at all. Our development plans have been growing ever since we decided to reach out to our friends and family thru Kickstarter.
To be honest, I first pitched the game idea to Chad Carter, our developer, as a Windows game and he agreed to work with me on the game for fun. Our initial goal was to build the game to Windows Phone 8 and Xbox 360.
Then as we spoked about the game out loud in presence of others, the iPhone was brought into the conversation. As art and code is developed and the Kickstarter campaign came into focus, it became apparent that we would HAVE TO reach out to iOS users if we wanted Art Life to make a serious dent in the Mobile Game Industry.
And now we are here. Fans have spoken, pledges have been made and we are that much closer to producing the Art Life experience in comic books, coloring books, fine art and of course: The Mobile Game on Win Phone 8 and iOS.
Our first stretch goal is reserved to get the Art Life onto the Google Play Store for all Android users. We have to go for it. We are not overreaching when we say we are going to make the Android version available if you can help us get to 6K in less than 5 days.
Thats right. as of Saturday afternoon our campaign is at $5,286 and we only need $714 for us to push that much harder in 2014 into developing the Art Life code into Android.
Do you know any Android Gamers interested in the Art Life? then help spread the Art Life Gospel!!! http://kck.st/I4zyRs